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Each of these independent subtasks is
called a thread, and you
program as if each thread runs by itself and has the CPU to itself. Some
underlying mechanism is actually dividing up the CPU time for you, but in
general, you don’t have to think about it, which makes programming with
multiple threads a much easier task.
[ Add Comment ]
A process
is a self-contained running program with its own address space. A
multitasking operating system is capable of
running more than one process (program) at a time, while making it look like
each one is chugging along on its own, by periodically providing CPU cycles to
each process. A thread is a single sequential flow of control within a process.
A single process can thus have multiple concurrently executing threads.
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There are many possible uses for
multithreading, but in general, you’ll have some part of your program tied
to a particular event or resource, and you don’t want to hang up the rest
of your program because of that. So you create a thread associated with that
event or resource and let it run independently of the main program. A good
example is a “quit” button—you don’t want to be forced
to poll the quit button in every piece of code you write in your program and yet
you want the quit button to be responsive, as if you were checking it
regularly. In fact, one of the most immediately compelling reasons for
multithreading is to produce a responsive user interface.
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As a starting point, consider a program
that performs some CPU-intensive operation and thus ends up ignoring user input
and being unresponsive. This one, a combined applet/application, will simply
display the result of a running counter:
//: c14:Counter1.java
// A non-responsive user interface.
// <applet code=Counter1 width=300 height=100>
// </applet>
import javax.swing.*;
import java.awt.event.*;
import java.awt.*;
import com.bruceeckel.swing.*;
public class Counter1 extends JApplet {
private int count = 0;
private JButton
start = new JButton("Start"),
onOff = new JButton("Toggle");
private JTextField t = new JTextField(10);
private boolean runFlag = true;
public void init() {
Container cp = getContentPane();
cp.setLayout(new FlowLayout());
cp.add(t);
start.addActionListener(new StartL());
cp.add(start);
onOff.addActionListener(new OnOffL());
cp.add(onOff);
}
public void go() {
while (true) {
try {
Thread.sleep(100);
} catch(InterruptedException e) {
System.err.println("Interrupted");
}
if (runFlag)
t.setText(Integer.toString(count++));
}
}
class StartL implements ActionListener {
public void actionPerformed(ActionEvent e) {
go();
}
}
class OnOffL implements ActionListener {
public void actionPerformed(ActionEvent e) {
runFlag = !runFlag;
}
}
public static void main(String[] args) {
Console.run(new Counter1(), 300, 100);
}
} ///:~
At this point, the Swing and applet code
should be reasonably familiar from Chapter 13. The go( ) method is
where the program stays busy: it puts the current value of count into
the JTextField t, then increments count.
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Part of the infinite loop inside
go( ) is to call sleep( ).
sleep( ) must be associated with a
Thread object, and it turns out that every
application has some thread associated with it. (Indeed, Java is based on
threads and there are always some running along with your application.) So
regardless of whether you’re explicitly using threads, you can produce the
current thread used by your program with Thread and the static
sleep( ) method.
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Note that sleep( ) can throw
an InterruptedException, although throwing such
an exception is considered a hostile way to break from a thread and should be
discouraged. (Once again, exceptions are for exceptional conditions, not normal
flow of control.) Interrupting a sleeping thread is included to support a future
language feature.
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When the start button is pressed,
go( ) is invoked. On examining go( ), you might naively
think (as I did) that it should allow multithreading because it goes to sleep.
That is, while the method is asleep, it seems like the CPU could be busy
monitoring other button presses. But it turns out that the real problem is that
go( ) never returns, since it’s in an infinite loop, and this
means that actionPerformed( ) never returns. Since you’re
stuck inside actionPerformed( ) for the first keypress, the program
can’t handle any other events. (To get out, you must somehow kill the
process; the easiest way to do this is to press Control-C in the console window,
if you started it from the console. If you start it via the browser, you have to
kill the browser window.)
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The basic problem here is that
go( ) needs to continue performing its operations, and at the same
time it needs to return so that actionPerformed( ) can complete and
the user interface can continue responding to the user. But in a conventional
method like go( ) it cannot continue and at the same time
return control to the rest of the program. This sounds like an impossible thing
to accomplish, as if the CPU must be in two places at once, but this is
precisely the illusion that threading provides.
[ Add Comment ]
The thread model (and its programming
support in Java) is a programming convenience to simplify juggling several
operations at the same time within a single program. With threads, the CPU will
pop around and give each thread some of its time. Each thread has the
consciousness of constantly having the CPU to itself, but the CPU’s time
is actually sliced between all the threads. The exception to this is if your
program is running on multiple CPUs. But one of the great things about threading
is that you are abstracted away from this layer, so your code does not need to
know whether it is actually running on a single CPU or many. Thus, threads are a
way to create transparently scalable programs.
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Threading
reduces computing efficiency somewhat, but the net improvement in program
design, resource balancing, and user convenience is often quite valuable. Of
course, if you have more than one CPU, then the operating system can dedicate
each CPU to a set of threads or even a single thread and the whole program can
run much faster. Multitasking and multithreading tend to be the most reasonable
ways to utilize multiprocessor systems.
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The simplest way to create a thread is to
inherit from class Thread, which has all the wiring necessary to create
and run threads. The most important method for Thread is
run( ), which you must override to make the thread do your bidding.
Thus, run( ) is the code that will be executed
“simultaneously” with the other threads in a program.
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The following example creates any number
of threads that it keeps track of by assigning each thread a unique number,
generated with a static variable. The
Thread’s run( ) method is
overridden to count down each time it passes through its loop and to finish when
the count is zero (at the point when run( ) returns, the thread is
terminated).
//: c14:SimpleThread.java
// Very simple Threading example.
public class SimpleThread extends Thread {
private int countDown = 5;
private static int threadCount = 0;
private int threadNumber = ++threadCount;
public SimpleThread() {
System.out.println("Making " + threadNumber);
}
public void run() {
while(true) {
System.out.println("Thread " +
threadNumber + "(" + countDown + ")");
if(--countDown == 0) return;
}
}
public static void main(String[] args) {
for(int i = 0; i < 5; i++)
new SimpleThread().start();
System.out.println("All Threads Started");
}
} ///:~
A run( ) method virtually
always has some kind of loop that continues until the thread is no longer
necessary, so you must establish the condition on which to break out of this
loop (or, in the case above, simply return from run( )).
Often, run( ) is cast in the form of an infinite loop, which means
that, barring some external factor that causes run( ) to terminate,
it will continue forever.
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In main( ) you can see a
number of threads being created and run. The start( ) method in the
Thread class performs special initialization for
the thread and then calls run( ). So the steps are: the constructor
is called to build the object, then start( ) configures the thread
and calls run( ). If you don’t call start( )
(which you can do in the constructor, if that’s appropriate) the thread
will never be started.
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The output for one run of this program
(it will be different from one run to another) is:
Making 1 Making 2 Making 3 Making 4 Making 5 Thread 1(5) Thread 1(4) Thread 1(3) Thread 1(2) Thread 2(5) Thread 2(4) Thread 2(3) Thread 2(2) Thread 2(1) Thread 1(1) All Threads Started Thread 3(5) Thread 4(5) Thread 4(4) Thread 4(3) Thread 4(2) Thread 4(1) Thread 5(5) Thread 5(4) Thread 5(3) Thread 5(2) Thread 5(1) Thread 3(4) Thread 3(3) Thread 3(2) Thread 3(1)
You’ll notice that nowhere in this
example is sleep( ) called, and yet the output indicates that each
thread gets a portion of the CPU’s time in which to execute. This shows
that sleep( ), while it relies on the existence of a thread in order
to execute, is not involved with either enabling or disabling threading.
It’s simply another method.
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You can also see that the
threads are not run in the order that they’re
created. In fact, the order that the CPU attends to an existing set of threads
is indeterminate, unless you go in and adjust the priorities using
Thread’s setPriority( ) method.
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When main( ) creates the
Thread objects it isn’t capturing the references for any of them.
An ordinary object would be fair game for garbage collection, but not a
Thread. Each Thread “registers” itself so there is
actually a reference to it someplace and the garbage collector can’t clean
it up.
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Now it’s possible to solve the
problem in Counter1.java with a thread. The trick is to place the
subtask—that is, the loop that’s inside
go( )—inside the run( ) method of a thread. When
the user presses the start button, the thread is started, but then the
creation of the thread completes, so even though the thread is running,
the main job of the program (watching for and responding to user-interface
events) can continue. Here’s the solution:
//: c14:Counter2.java
// A responsive user interface with threads.
// <applet code=Counter2 width=300 height=100>
// </applet>
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import com.bruceeckel.swing.*;
public class Counter2 extends JApplet {
private class SeparateSubTask extends Thread {
private int count = 0;
private boolean runFlag = true;
SeparateSubTask() { start(); }
void invertFlag() { runFlag = !runFlag; }
public void run() {
while (true) {
try {
sleep(100);
} catch(InterruptedException e) {
System.err.println("Interrupted");
}
if(runFlag)
t.setText(Integer.toString(count++));
}
}
}
private SeparateSubTask sp = null;
private JTextField t = new JTextField(10);
private JButton
start = new JButton("Start"),
onOff = new JButton("Toggle");
class StartL implements ActionListener {
public void actionPerformed(ActionEvent e) {
if(sp == null)
sp = new SeparateSubTask();
}
}
class OnOffL implements ActionListener {
public void actionPerformed(ActionEvent e) {
if(sp != null)
sp.invertFlag();
}
}
public void init() {
Container cp = getContentPane();
cp.setLayout(new FlowLayout());
cp.add(t);
start.addActionListener(new StartL());
cp.add(start);
onOff.addActionListener(new OnOffL());
cp.add(onOff);
}
public static void main(String[] args) {
Console.run(new Counter2 (), 300, 100);
}
} ///:~
Counter2 is a straightforward
program, whose only job is to set up and maintain the user interface. But now,
when the user presses the start button, the event-handling code does not
call a method. Instead a thread of class SeparateSubTask is created, and
then the Counter2 event loop continues.
[ Add Comment ]
The class SeparateSubTask is a
simple extension of Thread with a constructor that runs the thread by
calling start( ), and a run( ) that essentially contains
the “go( )” code from Counter1.java.
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Because SeparateSubTask is an
inner class, it can directly access the JTextField t in Counter2;
you can see this happening inside run( ). The t field in the
outer class is private since SeparateSubTask can access it without
getting any special permission—and it’s always good to make fields
“as private as possible” so they cannot be accidentally
changed by forces outside your class.
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When you press the onOff button it
toggles the runFlag inside the SeparateSubTask object. That thread
(when it looks at the flag) can then start and stop itself. Pressing the
onOff button produces an apparently instant response. Of course, the
response isn’t really instant, not like that of a system that’s
driven by interrupts. The counter stops only when the thread has the CPU and
notices that the flag has changed.
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You can see that the
inner class
SeparateSubTask is private, which means that its fields and
methods can be given default access (except for run( ), which must
be public since it is public in the base class). The private
inner class is not accessible to anyone but Counter2, and the two
classes are tightly coupled. Anytime you notice classes that appear to have high
coupling with each other, consider the coding and maintenance improvements you
might get by using inner classes.
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In the example above you can see that the
thread class is separate from the program’s main class. This makes a lot
of sense and is relatively easy to understand. There is, however, an alternate
form that you will often see used that is not so clear but is usually more
concise (which probably accounts for its popularity). This form combines the
main program class with the thread class by making the main program class a
thread. Since for a GUI program the main program class must be inherited from
either Frame or Applet, an interface must be used to paste on the
additional functionality. This interface is called Runnable, and it
contains the same basic method that Thread does. In fact, Thread
also implements Runnable, which specifies only that there be a
run( ) method.
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The use of the combined
program/thread is not quite so obvious. When you start the program, you create
an object that’s Runnable, but you don’t start the thread.
This must be done explicitly. You can see this in the following program, which
reproduces the functionality of Counter2:
//: c14:Counter3.java
// Using the Runnable interface to turn the
// main class into a thread.
// <applet code=Counter3 width=300 height=100>
// </applet>
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import com.bruceeckel.swing.*;
public class Counter3
extends JApplet implements Runnable {
private int count = 0;
private boolean runFlag = true;
private Thread selfThread = null;
private JButton
start = new JButton("Start"),
onOff = new JButton("Toggle");
private JTextField t = new JTextField(10);
public void run() {
while (true) {
try {
selfThread.sleep(100);
} catch(InterruptedException e) {
System.err.println("Interrupted");
}
if(runFlag)
t.setText(Integer.toString(count++));
}
}
class StartL implements ActionListener {
public void actionPerformed(ActionEvent e) {
if(selfThread == null) {
selfThread = new Thread(Counter3.this);
selfThread.start();
}
}
}
class OnOffL implements ActionListener {
public void actionPerformed(ActionEvent e) {
runFlag = !runFlag;
}
}
public void init() {
Container cp = getContentPane();
cp.setLayout(new FlowLayout());
cp.add(t);
start.addActionListener(new StartL());
cp.add(start);
onOff.addActionListener(new OnOffL());
cp.add(onOff);
}
public static void main(String[] args) {
Console.run(new Counter3(), 300, 100);
}
} ///:~
Now the run( ) is inside the
class, but it’s still dormant after init( ) completes. When
you press the start button, the thread is created (if it doesn’t
already exist) in the somewhat obscure expression:
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new Thread(Counter3.this);
When something has a
Runnable
interface, it simply means that it has a run( ) method, but
there’s nothing special about that—it doesn’t produce any
innate threading abilities, like those of a class inherited from Thread.
So to produce a thread from a Runnable object, you must create a separate
Thread object as shown above, handing the Runnable object to the
special Thread constructor. You can then call start( ) for
that thread:
[ Add Comment ]
selfThread.start();
This performs the usual initialization
and then calls run( ).
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The convenient aspect about the
Runnable interface is that everything belongs to the same class. If you
need to access something, you simply do it without going through a separate
object. However, as you saw in the previous example, this access is just as easy
using an inner
class[70].
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Consider the creation of many different
threads. You can’t do this with the previous example, so you must go back
to having separate classes inherited from Thread to encapsulate the
run( ). But this is a more general solution and easier to
understand, so while the previous example shows a coding style you’ll
often see, I can’t recommend it for most cases because it’s just a
little bit more confusing and less flexible.
[ Add Comment ]
The following example repeats the form of
the examples above with counters and toggle buttons. But now all the information
for a particular counter, including the button and text field, is inside its own
object that is inherited from Thread. All the fields in Ticker are
private, which means that the Ticker implementation can be changed
at will, including the quantity and type of data components to acquire and
display information. When a Ticker object is created, the constructor
adds its visual components to the content pane of the outer
object:
//: c14:Counter4.java
// By keeping your thread as a distinct class,
// you can have as many threads as you want.
// <applet code=Counter4 width=200 height=600>
// <param name=size value="12"></applet>
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import com.bruceeckel.swing.*;
public class Counter4 extends JApplet {
private JButton start = new JButton("Start");
private boolean started = false;
private Ticker[] s;
private boolean isApplet = true;
private int size = 12;
class Ticker extends Thread {
private JButton b = new JButton("Toggle");
private JTextField t = new JTextField(10);
private int count = 0;
private boolean runFlag = true;
public Ticker() {
b.addActionListener(new ToggleL());
JPanel p = new JPanel();
p.add(t);
p.add(b);
// Calls JApplet.getContentPane().add():
getContentPane().add(p);
}
class ToggleL implements ActionListener {
public void actionPerformed(ActionEvent e) {
runFlag = !runFlag;
}
}
public void run() {
while (true) {
if (runFlag)
t.setText(Integer.toString(count++));
try {
sleep(100);
} catch(InterruptedException e) {
System.err.println("Interrupted");
}
}
}
}
class StartL implements ActionListener {
public void actionPerformed(ActionEvent e) {
if(!started) {
started = true;
for (int i = 0; i < s.length; i++)
s[i].start();
}
}
}
public void init() {
Container cp = getContentPane();
cp.setLayout(new FlowLayout());
// Get parameter "size" from Web page:
if (isApplet) {
String sz = getParameter("size");
if(sz != null)
size = Integer.parseInt(sz);
}
s = new Ticker[size];
for (int i = 0; i < s.length; i++)
s[i] = new Ticker();
start.addActionListener(new StartL());
cp.add(start);
}
public static void main(String[] args) {
Counter4 applet = new Counter4();
// This isn't an applet, so set the flag and
// produce the parameter values from args:
applet.isApplet = false;
if(args.length != 0)
applet.size = Integer.parseInt(args[0]);
Console.run(applet, 200, applet.size * 50);
}
} ///:~
Ticker contains not only its
threading equipment but also the way to control and display the thread. You can
create as many threads as you want without explicitly creating the windowing
components.
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In Counter4 there’s an array
of Ticker objects called s. For maximum flexibility, the size of
this array is initialized by reaching out into the Web page using applet
parameters. Here’s what the size parameter looks like on the page,
embedded inside the applet tag:
<param name=size value="20">
The
param,
name, and
value are all HTML
keywords. name is what you’ll be referring to in your program, and
value can be any string, not just something that resolves to a number.
[ Add Comment ]
You’ll notice that the
determination of the size of the array s is done inside
init( ), and not as part of an inline definition of s. That
is, you cannot say as part of the class definition (outside of any
methods):
int size = Integer.parseInt(getParameter("size"));
Ticker[] s = new Ticker[size];
You can compile this, but you’ll
get a strange “null-pointer exception” at run-time. It works fine if
you move the getParameter( ) initialization inside of
init( ). The applet framework performs the
necessary startup to grab the parameters before entering init( ).
[ Add Comment ]
In addition, this code is set up to be
either an applet or an
application. When it’s an application the
size argument is extracted from the command line (or a default value is
provided).
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Once the size of the array is
established, new Ticker objects are created; as part of the Ticker
constructor the button and text field for each Ticker is added to the
applet.
[ Add Comment ]
Pressing the start button means
looping through the entire array of Tickers and calling
start( ) for each one. Remember, start( ) performs
necessary thread initialization and then calls run( ) for that
thread.
[ Add Comment ]
The ToggleL listener simply
inverts the flag in Ticker and when the associated thread next takes note
it can react accordingly.
[ Add Comment ]
One value of this example is that it
allows you to easily create large sets of independent subtasks and to monitor
their behavior. In this case, you’ll see that as the number of subtasks
gets larger, your machine will probably show more divergence in the displayed
numbers because of the way that the threads are served.
[ Add Comment ]
You can also experiment to discover how
important the sleep(100) is inside Ticker.run( ). If you
remove the sleep( ), things will work fine until you press a toggle
button. Then that particular thread has a false runFlag and the
run( ) is just tied up in a tight infinite loop, which appears
difficult to break during multithreading, so the responsiveness and speed of the
program really bogs down.
[ Add Comment ]
A “daemon” thread is one that
is supposed to provide a general service in the background as long as the
program is running, but is not part of the essence of the program. Thus, when
all of the non-daemon threads complete, the program is terminated. Conversely,
if there are any non-daemon threads still running, the program doesn’t
terminate. (There is, for instance, a thread that runs main( ).)
[ Add Comment ]
You can find out if a thread is a daemon
by calling
isDaemon( ), and you
can turn the “daemonhood” of a thread on and off with
setDaemon( ). If a
thread is a daemon, then any threads it creates will automatically be daemons.
[ Add Comment ]
The following example demonstrates daemon
threads:
//: c14:Daemons.java
// Daemonic behavior.
import java.io.*;
class Daemon extends Thread {
private static final int SIZE = 10;
private Thread[] t = new Thread[SIZE];
public Daemon() {
setDaemon(true);
start();
}
public void run() {
for(int i = 0; i < SIZE; i++)
t[i] = new DaemonSpawn(i);
for(int i = 0; i < SIZE; i++)
System.out.println(
"t[" + i + "].isDaemon() = "
+ t[i].isDaemon());
while(true)
yield();
}
}
class DaemonSpawn extends Thread {
public DaemonSpawn(int i) {
System.out.println(
"DaemonSpawn " + i + " started");
start();
}
public void run() {
while(true)
yield();
}
}
public class Daemons {
public static void main(String[] args)
throws IOException {
Thread d = new Daemon();
System.out.println(
"d.isDaemon() = " + d.isDaemon());
// Allow the daemon threads to
// finish their startup processes:
System.out.println("Press any key");
System.in.read();
}
} ///:~
The Daemon thread sets its daemon
flag to “true” and then spawns a bunch of other threads to show that
they are also daemons. Then it goes into an infinite loop that calls
yield( ) to give up control to the other processes. In an earlier
version of this program, the infinite loops would increment int counters,
but this seemed to bring the whole program to a stop. Using yield( )
makes the program quite peppy.
[ Add Comment ]
There’s nothing to keep the program
from terminating once main( ) finishes its job, since there are
nothing but daemon threads running. So that you can see the results of starting
all the daemon threads, System.in is set up to read so the program waits
for a keypress before terminating. Without this you see only some of the results
from the creation of the daemon threads. (Try replacing the read( )
code with sleep( ) calls of various lengths to see this behavior.)
[ Add Comment ]
You can think of a single-threaded
program as one lonely entity moving around through your problem space and doing
one thing at a time. Because there’s only one entity, you never have to
think about the problem of two entities trying to use the same resource at the
same time, like two people trying to park in the same space, walk through a door
at the same time, or even talk at the same time.
[ Add Comment ]
With multithreading, things aren’t
lonely anymore, but you now have the possibility of two or more threads trying
to use the same limited resource at once. Colliding over a resource must be
prevented or else you’ll have two threads trying to access the same bank
account at the same time, print to the same printer, or adjust the same valve,
etc.
[ Add Comment ]
Consider a variation on the counters that
have been used so far in this chapter. In the following example, each thread
contains two counters that are incremented and displayed inside
run( ). In addition, there’s another thread of class
Watcher that is watching the counters to see if they’re always
equivalent. This seems like a needless activity, since looking at the code it
appears obvious that the counters will always be the same. But that’s
where the surprise comes in. Here’s the first version of the
program:
//: c14:Sharing1.java
// Problems with resource sharing while threading.
// <applet code=Sharing1 width=350 height=500>
// <param name=size value="12">
// <param name=watchers value="15">
// </applet>
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import com.bruceeckel.swing.*;
public class Sharing1 extends JApplet {
private static int accessCount = 0;
private static JTextField aCount =
new JTextField("0", 7);
public static void incrementAccess() {
accessCount++;
aCount.setText(Integer.toString(accessCount));
}
private JButton
start = new JButton("Start"),
watcher = new JButton("Watch");
private boolean isApplet = true;
private int numCounters = 12;
private int numWatchers = 15;
private TwoCounter[] s;
class TwoCounter extends Thread {
private boolean started = false;
private JTextField
t1 = new JTextField(5),
t2 = new JTextField(5);
private JLabel l =
new JLabel("count1 == count2");
private int count1 = 0, count2 = 0;
// Add the display components as a panel:
public TwoCounter() {
JPanel p = new JPanel();
p.add(t1);
p.add(t2);
p.add(l);
getContentPane().add(p);
}
public void start() {
if(!started) {
started = true;
super.start();
}
}
public void run() {
while (true) {
t1.setText(Integer.toString(count1++));
t2.setText(Integer.toString(count2++));
try {
sleep(500);
} catch(InterruptedException e) {
System.err.println("Interrupted");
}
}
}
public void synchTest() {
incrementAccess();
if(count1 != count2)
l.setText("Unsynched");
}
}
class Watcher extends Thread {
public Watcher() { start(); }
public void run() {
while(true) {
for(int i = 0; i < s.length; i++)
s[i].synchTest();
try {
sleep(500);
} catch(InterruptedException e) {
System.err.println("Interrupted");
}
}
}
}
class StartL implements ActionListener {
public void actionPerformed(ActionEvent e) {
for(int i = 0; i < s.length; i++)
s[i].start();
}
}
class WatcherL implements ActionListener {
public void actionPerformed(ActionEvent e) {
for(int i = 0; i < numWatchers; i++)
new Watcher();
}
}
public void init() {
if(isApplet) {
String counters = getParameter("size");
if(counters != null)
numCounters = Integer.parseInt(counters);
String watchers = getParameter("watchers");
if(watchers != null)
numWatchers = Integer.parseInt(watchers);
}
s = new TwoCounter[numCounters];
Container cp = getContentPane();
cp.setLayout(new FlowLayout());
for(int i = 0; i < s.length; i++)
s[i] = new TwoCounter();
JPanel p = new JPanel();
start.addActionListener(new StartL());
p.add(start);
watcher.addActionListener(new WatcherL());
p.add(watcher);
p.add(new JLabel("Access Count"));
p.add(aCount);
cp.add(p);
}
public static void main(String[] args) {
Sharing1 applet = new Sharing1();
// This isn't an applet, so set the flag and
// produce the parameter values from args:
applet.isApplet = false;
applet.numCounters =
(args.length == 0 ? 12 :
Integer.parseInt(args[0]));
applet.numWatchers =
(args.length < 2 ? 15 :
Integer.parseInt(args[1]));
Console.run(applet, 350,
applet.numCounters * 50);
}
} ///:~
As before, each counter contains its own
display components: two text fields and a label that initially indicates that
the counts are equivalent. These components are added to the content pane of the
outer class object in the TwoCounter constructor.
[ Add Comment ]
Because a TwoCounter thread is
started via a keypress by the user, it’s possible that
start( ) could be called more than once. It’s illegal for
Thread.start( ) to be called more than once for a thread (an
exception is thrown). You can see the machinery to prevent this in the
started flag and the overridden start( ) method.
[ Add Comment ]
In run( ), count1 and
count2 are incremented and displayed in a manner that would seem to keep
them identical. Then
sleep( ) is called;
without this call the program balks because it becomes hard for the CPU to swap
tasks.
[ Add Comment ]
The synchTest( ) method
performs the apparently useless activity of checking to see if count1 is
equivalent to count2; if they are not equivalent it sets the label to
“Unsynched” to indicate this. But first, it calls a static member of
the class Sharing1 that increments and displays an access counter to show
how many times this check has occurred successfully. (The reason for this will
become apparent in later variations of this example.)
[ Add Comment ]
The Watcher class is a thread
whose job is to call synchTest( ) for all of the TwoCounter
objects that are active. It does this by stepping through the array that’s
kept in the Sharing1 object. You can think of the Watcher as
constantly peeking over the shoulders of the TwoCounter objects.
[ Add Comment ]
Sharing1 contains an array of
TwoCounter objects that it initializes in init( ) and starts
as threads when you press the “start” button. Later, when you press
the “Watch” button, one or more watchers are created and freed upon
the unsuspecting TwoCounter threads.
[ Add Comment ]
Note that to run this as an applet in a
browser, your applet tag will need to contain the lines:
<param name=size value="20"> <param name=watchers value="1">
You can experiment by changing the width,
height, and parameters to suit your tastes. By changing the size and
watchers you’ll change the behavior of the program. This program is
set up to run as a stand-alone application by pulling the arguments from the
command line (or providing defaults).
[ Add Comment ]
Here’s the surprising part. In
TwoCounter.run( ), the infinite loop is just repeatedly passing over
the adjacent lines:
t1.setText(Integer.toString(count1++)); t2.setText(Integer.toString(count2++));
(as well as sleeping, but that’s
not important here). When you run the program, however, you’ll discover
that count1 and count2 will be observed (by the Watchers)
to be unequal at times! This is because of the nature of threads—they can
be suspended at any time. So at times, the suspension
occurs between the execution of the above two lines, and the
Watcher thread happens to come along and perform the comparison at just
this moment, thus finding the two counters to be different.
[ Add Comment ]
This example shows a fundamental problem
with using threads. You never know when a thread might be run. Imagine sitting
at a table with a fork, about to spear the last piece of food on your plate and
as your fork reaches for it, the food suddenly vanishes (because your thread was
suspended and another thread came in and stole the food). That’s the
problem that you’re dealing with.
[ Add Comment ]
Sometimes you don’t care if a
resource is being accessed at the same time you’re trying to use it (the
food is on some other plate). But for multithreading to work, you need some way
to prevent two threads from accessing the same resource, at least during
critical periods.
[ Add Comment ]
Preventing this kind of collision is
simply a matter of putting a lock on a resource when one thread is using it. The
first thread that accesses a resource locks it, and then the other threads
cannot access that resource until it is unlocked, at which time another thread
locks and uses it, etc. If the front seat of the car is the limited resource,
the child who shouts “Dibs!” asserts the lock.
[ Add Comment ]
Java has built-in support to prevent
collisions over one kind of resource: the memory in an object. Since you
typically make the data elements of a class
private and access that memory only through
methods, you can prevent collisions by making a particular method
synchronized. Only one thread at a time can call
a synchronized method for a particular object (although that thread can
call more than one of the object’s synchronized methods). Here are simple
synchronized methods:
synchronized void f() { /* ... */ }
synchronized void g(){ /* ... */ }
Each object contains a single
lock (also called a
monitor) that is automatically part of the object
(you don’t have to write any special code). When you call any
synchronized method, that object is locked and no other
synchronized method of that object can be called until the first one
finishes and releases the lock. In the example above, if f( ) is
called for an object, g( ) cannot be called for the same object
until f( ) is completed and releases the lock. Thus, there’s a
single lock that’s shared by all the synchronized methods of a
particular object, and this lock prevents common memory from being written by
more than one method at a time (i.e., more than one thread at a time).
[ Add Comment ]
There’s also a single lock per
class (as part of the
Class object for the
class), so that
synchronized
static methods can lock each other out from simultaneous access of
static data on a class-wide basis.
[ Add Comment ]
Note that if you want to guard some other
resource from simultaneous access by multiple threads, you can do so by forcing
access to that resource through synchronized methods.
[ Add Comment ]
Armed with this new keyword it appears
that the solution is at hand: we’ll simply use the synchronized
keyword for the methods in TwoCounter. The following example is the same
as the previous one, with the addition of the new keyword:
//: c14:Sharing2.java
// Using the synchronized keyword to prevent
// multiple access to a particular resource.
// <applet code=Sharing2 width=350 height=500>
// <param name=size value="12">
// <param name=watchers value="15">
// </applet>
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import com.bruceeckel.swing.*;
public class Sharing2 extends JApplet {
TwoCounter[] s;
private static int accessCount = 0;
private static JTextField aCount =
new JTextField("0", 7);
public static void incrementAccess() {
accessCount++;
aCount.setText(Integer.toString(accessCount));
}
private JButton
start = new JButton("Start"),
watcher = new JButton("Watch");
private boolean isApplet = true;
private int numCounters = 12;
private int numWatchers = 15;
class TwoCounter extends Thread {
private boolean started = false;
private JTextField
t1 = new JTextField(5),
t2 = new JTextField(5);
private JLabel l =
new JLabel("count1 == count2");
private int count1 = 0, count2 = 0;
public TwoCounter() {
JPanel p = new JPanel();
p.add(t1);
p.add(t2);
p.add(l);
getContentPane().add(p);
}
public void start() {
if(!started) {
started = true;
super.start();
}
}
public synchronized void run() {
while (true) {
t1.setText(Integer.toString(count1++));
t2.setText(Integer.toString(count2++));
try {
sleep(500);
} catch(InterruptedException e) {
System.err.println("Interrupted");
}
}
}
public synchronized void synchTest() {
incrementAccess();
if(count1 != count2)
l.setText("Unsynched");
}
}
class Watcher extends Thread {
public Watcher() { start(); }
public void run() {
while(true) {
for(int i = 0; i < s.length; i++)
s[i].synchTest();
try {
sleep(500);
} catch(InterruptedException e) {
System.err.println("Interrupted");
}
}
}
}
class StartL implements ActionListener {
public void actionPerformed(ActionEvent e) {
for(int i = 0; i < s.length; i++)
s[i].start();
}
}
class WatcherL implements ActionListener {
public void actionPerformed(ActionEvent e) {
for(int i = 0; i < numWatchers; i++)
new Watcher();
}
}
public void init() {
if(isApplet) {
String counters = getParameter("size");
if(counters != null)
numCounters = Integer.parseInt(counters);
String watchers = getParameter("watchers");
if(watchers != null)
numWatchers = Integer.parseInt(watchers);
}
s = new TwoCounter[numCounters];
Container cp = getContentPane();
cp.setLayout(new FlowLayout());
for(int i = 0; i < s.length; i++)
s[i] = new TwoCounter();
JPanel p = new JPanel();
start.addActionListener(new StartL());
p.add(start);
watcher.addActionListener(new WatcherL());
p.add(watcher);
p.add(new Label("Access Count"));
p.add(aCount);
cp.add(p);
}
public static void main(String[] args) {
Sharing2 applet = new Sharing2();
// This isn't an applet, so set the flag and
// produce the parameter values from args:
applet.isApplet = false;
applet.numCounters =
(args.length == 0 ? 12 :
Integer.parseInt(args[0]));
applet.numWatchers =
(args.length < 2 ? 15 :
Integer.parseInt(args[1]));
Console.run(applet, 350,
applet.numCounters * 50);
}
} ///:~
You’ll notice that both
run( ) and synchTest( ) are synchronized. If you
synchronize only one of the methods, then the other is free to ignore the object
lock and can be called with impunity. This is an important point: Every method
that accesses a critical shared resource must be synchronized or it
won’t work right.
[ Add Comment ]
Now a new issue arises. The
Watcher can never get a peek at what’s going on because the entire
run( ) method has been synchronized, and since
run( ) is always running for each object the lock is always tied up
and synchTest( ) can never be called. You can see this because the
accessCount never changes.
[ Add Comment ]
What we’d like for this example is
a way to isolate only part of the code inside run( ). The
section of code you want to isolate this way is called a
critical section and you
use the synchronized keyword in a different way to set up a critical
section. Java supports critical sections with the
synchronized block; this time synchronized
is used to specify the object whose lock is being used to synchronize the
enclosed code:
[ Add Comment ]
synchronized(syncObject) {
// This code can be accessed
// by only one thread at a time
}
Before the synchronized block can be
entered, the lock must be acquired on syncObject. If some other thread
already has this lock, then the block cannot be entered until the lock is given
up.
[ Add Comment ]
The Sharing2 example can be
modified by removing the synchronized keyword from the entire
run( ) method and instead putting a synchronized block around
the two critical lines. But what object should be used as the lock? The one that
is already respected by synchTest( ), which is the current object
(this)! So the modified run( ) looks like
this:
public void run() {
while (true) {
synchronized(this) {
t1.setText(Integer.toString(count1++));
t2.setText(Integer.toString(count2++));
}
try {
sleep(500);
} catch(InterruptedException e) {
System.err.println("Interrupted");
}
}
}
This is the only change that must be made
to Sharing2.java, and you’ll see that while the two counters are
never out of synch (according to when the Watcher is allowed to look at
them), there is still adequate access provided to the Watcher during the
execution of run( ).
[ Add Comment ]
Of course, all synchronization depends on
programmer diligence: every piece of code that can access a shared resource must
be wrapped in an appropriate synchronized block.
[ Add Comment ]
Since having two methods write to the
same piece of data never sounds like a particularly good idea, it might
seem to make sense for all methods to be automatically synchronized and
eliminate the synchronized keyword altogether. (Of course, the example
with a synchronized run( ) shows that this wouldn’t work
either.) But it turns out that acquiring a lock is not a cheap
operation—it multiplies the cost of a method call (that is, entering and
exiting from the method, not executing the body of the method) by a minimum of
four times, and could be much more depending on your implementation. So if you
know that a particular method will not cause contention problems it is expedient
to leave off the synchronized keyword. On the other hand, leaving off the
synchronized keyword because you think it is a performance bottleneck,
and hoping that there aren’t any collisions is an invitation to disaster.
[ Add Comment ]
Now that you understand synchronization,
you can take another look at
JavaBeans.
Whenever you create a Bean, you must assume that it will run in a multithreaded
environment. This means that:
The
first point is fairly easy to deal with, but the second point requires a little
more thought. Consider the BangBean.java example presented in the last
chapter. That ducked out of the multithreading question by ignoring the
synchronized keyword (which hadn’t been introduced yet) and making
the event unicast. Here’s that example modified to work in a multithreaded
environment and to use multicasting for events:
//: c14:BangBean2.java
// You should write your Beans this way so they
// can run in a multithreaded environment.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import java.io.*;
import com.bruceeckel.swing.*;
public class BangBean2 extends JPanel
implements Serializable {
private int xm, ym;
private int cSize = 20; // Circle size
private String text = "Bang!";
private int fontSize = 48;
private Color tColor = Color.red;
private ArrayList actionListeners =
new ArrayList();
public BangBean2() {
addMouseListener(new ML());
addMouseMotionListener(new MM());
}
public synchronized int getCircleSize() {
return cSize;
}
public synchronized void
setCircleSize(int newSize) {
cSize = newSize;
}
public synchronized String getBangText() {
return text;
}
public synchronized void
setBangText(String newText) {
text = newText;
}
public synchronized int getFontSize() {
return fontSize;
}
public synchronized void
setFontSize(int newSize) {
fontSize = newSize;
}
public synchronized Color getTextColor() {
return tColor;
}
public synchronized void
setTextColor(Color newColor) {
tColor = newColor;
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.black);
g.drawOval(xm - cSize/2, ym - cSize/2,
cSize, cSize);
}
// This is a multicast listener, which is
// more typically used than the unicast
// approach taken in BangBean.java:
public synchronized void
addActionListener(ActionListener l) {
actionListeners.add(l);
}
public synchronized void
removeActionListener(ActionListener l) {
actionListeners.remove(l);
}
// Notice this isn't synchronized:
public void notifyListeners() {
ActionEvent a =
new ActionEvent(BangBean2.this,
ActionEvent.ACTION_PERFORMED, null);
ArrayList lv = null;
// Make a shallow copy of the List in case
// someone adds a listener while we're
// calling listeners:
synchronized(this) {
lv = (ArrayList)actionListeners.clone();
}
// Call all the listener methods:
for(int i = 0; i < lv.size(); i++)
((ActionListener)lv.get(i))
.actionPerformed(a);
}
class ML extends MouseAdapter {
public void mousePressed(MouseEvent e) {
Graphics g = getGraphics();
g.setColor(tColor);
g.setFont(
new Font(
"TimesRoman", Font.BOLD, fontSize));
int width =
g.getFontMetrics().stringWidth(text);
g.drawString(text,
(getSize().width - width) /2,
getSize().height/2);
g.dispose();
notifyListeners();
}
}
class MM extends MouseMotionAdapter {
public void mouseMoved(MouseEvent e) {
xm = e.getX();
ym = e.getY();
repaint();
}
}
public static void main(String[] args) {
BangBean2 bb = new BangBean2();
bb.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e){
System.out.println("ActionEvent" + e);
}
});
bb.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e){
System.out.println("BangBean2 action");
}
});
bb.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e){
System.out.println("More action");
}
});
Console.run(bb, 300, 300);
}
} ///:~
Adding synchronized to the methods
is an easy change. However, notice in
addActionListener( ) and
removeActionListener( ) that the
ActionListeners are now added to and removed from an ArrayList, so
you can have as many as you want.
[ Add Comment ]
You can see that the method
notifyListeners( ) is not
synchronized. It can be called from more than one thread at a time.
It’s also possible for addActionListener( ) or
removeActionListener( ) to be called in the middle of a call to
notifyListeners( ), which is a problem since it traverses the
ArrayList actionListeners. To alleviate the problem, the ArrayList
is cloned inside a synchronized clause and the clone is traversed (see
Appendix A for details of cloning). This way the original ArrayList can
be manipulated without impact on notifyListeners( ).
[ Add Comment ]
The paintComponent( ) method
is also not
synchronized.
Deciding whether to synchronize overridden methods is not as clear as when
you’re just adding your own methods. In this example it turns out that
paint( ) seems to work OK whether it’s synchronized or
not. But the issues you must consider are:
The
test code in TestBangBean2 has been modified from that in the previous
chapter to demonstrate the multicast ability of BangBean2 by adding extra
listeners.
[ Add Comment ]
A thread can be in any one of four
states:
The blocked state is the most interesting
one, and is worth further examination. A thread can become blocked for five
reasons:
[ Add Comment ]
You
can also call
yield( ) (a method
of the Thread class) to voluntarily give up the CPU so that other threads
can run. However, the same thing happens if the scheduler decides that your
thread has had enough time and jumps to another thread. That is, nothing
prevents the scheduler from moving your thread and giving time to some other
thread. When a thread is blocked, there’s some reason that it cannot
continue running.
[ Add Comment ]
The following example shows all five ways
of becoming blocked. It all exists in a single file called Blocking.java,
but it will be examined here in discrete pieces. (You’ll notice the
“Continued” and “Continuing” tags that allow the code
extraction tool to piece everything together.)
[ Add Comment ]
Because this example demonstrates some
deprecated methods, you will get deprecation messages when it is
compiled.
[ Add Comment ]
First, the basic
framework:
//: c14:Blocking.java
// Demonstrates the various ways a thread
// can be blocked.
// <applet code=Blocking width=350 height=550>
// </applet>
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import com.bruceeckel.swing.*;
//////////// The basic framework ///////////
class Blockable extends Thread {
private Peeker peeker;
protected JTextField state = new JTextField(30);
protected int i;
public Blockable(Container c) {
c.add(state);
peeker = new Peeker(this, c);
}
public synchronized int read() { return i; }
protected synchronized void update() {
state.setText(getClass().getName()
+ " state: i = " + i);
}
public void stopPeeker() {
// peeker.stop(); Deprecated in Java 1.2
peeker.terminate(); // The preferred approach
}
}
class Peeker extends Thread {
private Blockable b;
private int session;
private JTextField status = new JTextField(30);
private boolean stop = false;
public Peeker(Blockable b, Container c) {
c.add(status);
this.b = b;
start();
}
public void terminate() { stop = true; }
public void run() {
while (!stop) {
status.setText(b.getClass().getName()
+ " Peeker " + (++session)
+ "; value = " + b.read());
try {
sleep(100);
} catch(InterruptedException e) {
System.err.println("Interrupted");
}
}
}
} ///:Continued
The Blockable class is meant to be
a base class for all the classes in this example that demonstrate blocking. A
Blockable object contains a JTextField called state that is
used to display information about the object. The method that displays this
information is update( ). You can see it uses
getClass( ).getName( ) to produce the name of the class instead
of just printing it out; this is because update( ) cannot know the
exact name of the class it is called for, since it will be a class derived from
Blockable.
[ Add Comment ]
The indicator of change in
Blockable is an int i, which will be incremented by the
run( ) method of the derived class.
[ Add Comment ]
There’s a thread of class
Peeker that is started for each Blockable object, and the
Peeker’s job is to watch its associated Blockable object to
see changes in i by calling read( ) and reporting them in its
status JTextField. This is important: Note that read( ) and
update( ) are both synchronized, which means they require
that the object lock be free.
[ Add Comment ]
///:Continuing
///////////// Blocking via sleep() ///////////
class Sleeper1 extends Blockable {
public Sleeper1(Container c) { super(c); }
public synchronized void run() {
while(true) {
i++;
update();
try {
sleep(1000);
} catch(InterruptedException e) {
System.err.println("Interrupted");
}
}
}
}
class Sleeper2 extends Blockable {
public Sleeper2(Container c) { super(c); }
public void run() {
while(true) {
change();
try {
sleep(1000);
} catch(InterruptedException e) {
System.err.println("Interrupted");
}
}
}
public synchronized void change() {
i++;
update();
}
} ///:Continued
In Sleeper1 the entire
run( ) method is synchronized. You’ll see that the
Peeker associated with this object will run along merrily until
you start the thread, and then the Peeker stops cold. This is one form of
blocking: since Sleeper1.run( ) is synchronized, and once the
thread starts it’s always inside run( ), the method never
gives up the object lock and the Peeker is blocked.
[ Add Comment ]
Sleeper2 provides a solution by
making run( ) un-synchronized. Only the change( )
method is synchronized, which means that while run( ) is in
sleep( ), the Peeker can access the synchronized
method it needs, namely read( ). Here you’ll see that the
Peeker continues running when you start the Sleeper2 thread.
[ Add Comment ]
The next part of the example introduces
the concept of suspension. The Thread class has a method
suspend( ) to
temporarily stop the thread and
resume( ) that
restarts it at the point it was halted. resume( ) must be called by
some thread outside the suspended one, and in this case there’s a separate
class called Resumer that does just that. Each of the classes
demonstrating suspend/resume has an associated resumer:
///:Continuing
/////////// Blocking via suspend() ///////////
class SuspendResume extends Blockable {
public SuspendResume(Container c) {
super(c);
new Resumer(this);
}
}
class SuspendResume1 extends SuspendResume {
public SuspendResume1(Container c) { super(c);}
public synchronized void run() {
while(true) {
i++;
update();
suspend(); // Deprecated in Java 1.2
}
}
}
class SuspendResume2 extends SuspendResume {
public SuspendResume2(Container c) { super(c);}
public void run() {
while(true) {
change();
suspend(); // Deprecated in Java 1.2
}
}
public synchronized void change() {
i++;
update();
}
}
class Resumer extends Thread {
private SuspendResume sr;
public Resumer(SuspendResume sr) {
this.sr = sr;
start();
}
public void run() {
while(true) {
try {
sleep(1000);
} catch(InterruptedException e) {
System.err.println("Interrupted");
}
sr.resume(); // Deprecated in Java 1.2
}
}
} ///:Continued
SuspendResume1 also has a
synchronized run( ) method. Again, when you start this thread
you’ll see that its associated Peeker gets blocked waiting for the
lock to become available, which never happens. This is fixed as before in
SuspendResume2, which does not synchronize the entire
run( ) method but instead uses a separate synchronized
change( ) method.
[ Add Comment ]
You should be aware that Java 2
deprecates the use of suspend( ) and resume( ), because
suspend( ) holds the object’s lock and is thus
deadlock-prone. That is, you can
easily get a number of locked objects waiting on each other, and this will cause
your program to freeze. Although you might see them used in older programs you
should not use suspend( ) and resume( ). The proper
solution is described later in this chapter.
[ Add Comment ]
In the first two examples, it’s
important to understand that both sleep( ) and
suspend( ) do not release the lock as they are called. You
must be aware of this when working with locks. On the other hand, the method
wait( ) does
release the lock when it is called, which means that other
synchronized methods in the thread object could
be called during a wait( ). In the following two classes,
you’ll see that the run( ) method is fully synchronized
in both cases, however, the Peeker still has full access to the
synchronized methods during a wait( ). This is because
wait( ) releases the lock on the object as it suspends the method
it’s called within.
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You’ll also see that there are two
forms of wait( ). The first takes an argument in milliseconds that
has the same meaning as in sleep( ): pause for this period of time.
The difference is that in wait( ), the object lock is released
and you can come out of the wait( ) because of a
notify( ) as well as having the clock run out.
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